Memory management in Swift: Strong Reference & Retain Cycle

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Swift uses ARC (Automatic Reference Counting) similar to Objective-C to track and manage application memory. In most cases, we don’t need to bother about memory management by ourselves, the swift compiler will take care of it. But there are some cases where we need to deal with it  by ourselves. I am going to discuss some of the common cases from those.

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Singletons: Pattern or Anti-pattern?

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While talking about design patterns, most developers have fumbled upon this one; especially cocoa developers (both iOS and Mac application developers). Singletons are the most common design pattern you’ll come to see in Cocoa and CocoaTouch frameworks. They are literally everywhere; i.e. UIApplication.shared, UIScreen.main, NotificationCenter.default, UserDefaults.standard, FileManager.default, URLSession.shared, SKPaymentQueue.default() and many more. So, what are Singletons? And why are they so special?

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UITextView similar to rounded UITextField with dynamic height

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Ever wanted to use an UITextView that looks like a rounded UITextFiled? Also, wished it will grow it’s height as you type your text? Well, you are in luck! Here is the swift file you will need.

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Strong vs Weak Reference in Cocoa

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In iOS we always end up defining our instance variables as  @property (strong) or @property(weak). But what does strong and weak mean, and when to use which one?

In cocoa, an objects memory is managed via a system called retain count. When an object is initialized, its retain count is increased by 1 from zero. And each time it is strongly referenced by someone, the retain count keeps increasing by 1. In ARC (a compile time feature of Apple’s version of automated memory management, acronym of Automatic Reference Counting), it only frees up memory for objects when there are zero strong references to them, or simply put, the retain count is zero.

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SHViewPager: Android like view pager control for iOS Version 2.0 finally!

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It has been almost or, more than 2 years I had created this controller called SHViewPager. And to my utmost surprise a lot of people actually got benefited from it. Some of them requested for the support for screen orientation and iPad. I was a bit busy (actually lazy! sorry guys, truly!)  to keep the request. Finally after a long wait, I was thinking, why am I not doing it?

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SHTwoDimensionalArray : A simple and easy to use two dimensional array for iOS applications.

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Ever felt the need to use a two dimensional array in you iOS project? Well, I have. So here is what I had done:

  • Created a NSObject subclass.
  • Taken two private NSMutableArray instances, one for row and one for column.
  • Created a nested for loop to traverse those arrays, and fill them with NSNull objects.
  • Created a method to insert value/object on the [row][column] index.

So this is fairly easy and straightforward. But wouldn’t it be nicer if you didn’t have to do all these steps and figure out how to write those monotonous codes all by yourself?

My good friend, I have good news for you! I have created a simple CocoaPod to minimize your task!

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Power of Inheritance

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We all know the three basic principles of OOP: Encapsulation, Inheritance and Polymorphism. And there is also this fourth principle: Data Abstraction; though it’s not always mentioned as a standalone principle, as it is closely tied with encapsulation. Today I am going to discuss a simple case to display the power and necessity of Inheritance.

Let’s assume a scenario: you are working on an application, which has to perform a server call asynchronously and has no direct impact on the UI. But when the server returns a response, you have to make some modification to your application regardless of the present UI.

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